Raoul Bubber's one-page résumé. The full text follows for screen readers.
RAOUL BUBBER
CREATIVE TECHNOLOGIST | AI-NATIVE SYSTEMS | INTERACTIVE & REAL-TIME VISUALS
New York, NY | [email protected] | www.raoulbubber.com
linkedin.com/in/raoul-bubber-161315195 | U.S. Permanent Resident | No Sponsorship Required
SUMMARY
Creative Technologist with 3+ years of combined contract and equivalent interaction-systems experience, building client-
facing interactive installations, real-time 3D visuals and approval-gated AI-assisted tools. Turns changing requirements
into polished, controllable systems.
PROFESSIONAL EXPERIENCE
Interactive Media Developer (Contract)                                                               May 2025 - Feb 2026
BOREALI LLC
• Designed and built a client-facing interactive installation from the client's requirements to deployment and international
handoff, including visual direction, prototyping and hardware/software integration.
• Built presence and trigger logic and polished real-time 3D sequences in TouchDesigner, with Arduino sensors and serial
data driving the interaction.
• Turned changing client, user, creative and technical requirements and physical constraints into an intuitive client-
operated interface and failure-recovery logic.
Design Operations & Production Systems Consultant (Contract)                                         Jan 2024 - May 2026
Bishen Dyeing Printing & Weaving Mills
• Introduced AI-assisted workflow improvements for a 22-person design and production team, supporting approximately
40% productivity improvement.
• Led the reorganisation of a 20+ year Network Attached Storage (NAS) design archive, creating a self-serve taxonomy
that improved asset retrieval and reuse.
• Assisted with developing and implementing standardised software across factory departments and trained staff on new
tools and workflows.
Digital Systems Designer (Contract)                                                                  May 2025 - Oct 2025
Spherical
• Standardised large-scale Figma component libraries for SphereOS and internal workflows into scalable, developer-ready
design systems with design tokens and multi-theme styling.
• Partnered with engineering in Storybook on component behaviour, edge cases and production readiness. UI/UX work
included The Grand America Hotel, Little America Hotel and Awasi.
SELECTED WORK
Vincenzo OS / VinDeck                                                                                      2025 - Present
Approval-gated, AI-assisted command deck and desktop on Omarchy / Arch Linux
• Designed, configured and tested VinDeck work surfaces and a Linux desktop with Quickshell/GTK interfaces, Hyprland
integrations and local Python services, through AI-assisted development.
• Defined reusable patterns for visible status, explicit approval, progress, correction, failure recovery and human-in-the-
loop control.
Juice WRLD "Already Dead" Visualizer                                                                                 2021
Official animated music visualizer with 15M+ views
• Directed a 20-person creative team on a seven-day turnaround and delivered the official visualizer in six days.
SKILLS
Creative technology: TouchDesigner, Arduino sensors and serial data, real-time 3D, Three.js, React Three Fiber,
Blender, Houdini, After Effects, Adobe Creative Suite
AI and workflow: ChatGPT, Claude, Codex, Ollama, agentic workflow design, human-in-the-loop patterns, prompt and
context engineering, Obsidian
Design and build: Figma, design tokens, component libraries, Storybook, interaction design, prototyping, AI-assisted
React/TypeScript, Linux, GitHub, Vercel
EDUCATION
MFA Computer Arts, School of Visual Arts (NYC) | Sep 2022 - May 2024
BFA Animation, School of Visual Arts (NYC) | Sep 2017 - May 2021
PUBLICATIONS AND SERVICE
Seven-Point Perspective: Integrated into Reality - EVA London / ScienceOpen, 2025; peer-reviewed by the British
Computer Society
Peer Reviewer, EVA London - Reviewed selected conference submissions in 2026; invited to return in 2027


Get in touch

Let's build
something.

I'm looking for roles in creative technology, where AI tools, interactive systems and real-time visuals meet. If you like what you see, I'd love to hear from you.

[email protected]